A downloadable asset pack

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Pixel Impact FX is a set of 30 hand-directed pixel-art VFX for action games, RPGs, platformers and roguelikes. Every effect is a clean 64x64 sprite animation with readable anticipation → impact → fade timing, lit shading and hard pixels. They are made to sit on top of 16px and 32px game art.


WHAT'S INSIDE

• 30 effects = 35 animations. Projectiles come as travel loop + impact, and the shield comes as appear + idle loop + block.

• 70 colourways: original colours plus palette variants (gold, crimson, toxic, frost, void, holy, infernal and more).

• 570 frames in total, as sprite-sheet strips, individual PNG frames and 4x preview GIFs.

• 9 seamless loops: fireball, magic orb, ice shard, coin spin, buff aura, curse, shield idle, charge-up and portal.

• A shared 25-colour palette (.hex, .gpl, .png), manifest.json with frames/FPS/loop/anchor data, and a README with import steps for Godot, Unity and GameMaker.


EFFECTS LIST

Melee & slashes: Slash Arc, Slash Cross, Claw Swipe, Thrust Pierce, Spin Slash

Impacts & explosions: Hit Spark, Explosion + Smoke, Smash Shockwave, Crit Burst

Elemental hits: Lightning Strike, Fire Burst, Ice Shatter, Poison Splash, Water Splash, Earth Spike

Projectiles: Fireball, Magic Orb, Ice Shard (each travel + impact)

Magic, buffs & defense: Heal Burst, Buff Aura, Debuff Curse, Shield, Charge Up

Teleport, portal & death: Smoke Poof, Teleport Beam, Portal, Soul Dissolve

Pickups & progression: Coin Spin, Pickup Sparkle, Level Up


ENGINE-READY FORMATS

Frame size: 64x64 px, transparent PNG with 1-bit alpha. Scale by whole numbers with nearest-neighbour filtering. Sheets are horizontal strips with no padding; frame count is in each file name. Works in Godot 4, Unity, GameMaker and any engine that plays sprite strips or frame sequences (Defold, Phaser, LöVE, Construct, MonoGame and others).


HOW IT'S MADE: PIXEL ART DRAWN BY CODE

Pixel art drawn by code, not by an image-generation model. The code was written with help from an AI coding assistant. Every pixel is drawn by deterministic code: particles, noise fields and lit shapes rendered into one 25-colour palette at 64x64. No third-party art went in, and there is no tracing. Each effect was designed and art-directed individually, then reviewed frame by frame at 4x zoom. A PROVENANCE.md in the download documents how each effect was built. The store text was written with AI help too; both are disclosed in the project settings.


FREE SAMPLER

Try 5 effects first: Slash Arc, Hit Spark, Explosion + Smoke, Lightning Strike and Fireball travel + impact, each in both colourways.

Also free from us: Zuri, a gothic pixel-art vampire character sampler (VN bust, 6 expressions, 32x32 sprites).


LICENSE

Use in free and commercial games and projects. Modify freely. No credit required (but appreciated).

Do not resell or redistribute the assets, edited or not. Do not include them in other asset packs or templates. Do not use them to train AI models. Full text: LICENSE.txt in the download.


The in-game screenshot shows a sample scene; sample scene, not included.

Updated 5 days ago
Published 9 days ago
StatusReleased
CategoryAssets
Authorobsidiansirens
GenreRole Playing
Tags2D, Effects, Fantasy, GameMaker, Godot, Magic, Pixel Art, Sprites, vfx
AI DisclosureAI Assisted, Code, Graphics, Text

Purchase

Buy Now
On Sale!
40% Off
$4.99 $2.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

pixel-impact-fx-full.zip 3.4 MB

Download demo

Download
pixel-impact-fx-sampler.zip 556 kB

Development log

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