
Pixel Impact FX: 30 Pixel-Art Combat & Magic VFX (64x64)
A downloadable asset pack
Pixel Impact FX is a set of 30 hand-directed pixel-art VFX for action games, RPGs, platformers and roguelikes. Every effect is a clean 64x64 sprite animation with readable anticipation → impact → fade timing, lit shading and hard pixels. They are made to sit on top of 16px and 32px game art.
WHAT'S INSIDE
• 30 effects = 35 animations. Projectiles come as travel loop + impact, and the shield comes as appear + idle loop + block.
• 70 colourways: original colours plus palette variants (gold, crimson, toxic, frost, void, holy, infernal and more).
• 570 frames in total, as sprite-sheet strips, individual PNG frames and 4x preview GIFs.
• 9 seamless loops: fireball, magic orb, ice shard, coin spin, buff aura, curse, shield idle, charge-up and portal.
• A shared 25-colour palette (.hex, .gpl, .png), manifest.json with frames/FPS/loop/anchor data, and a README with import steps for Godot, Unity and GameMaker.
EFFECTS LIST
Melee & slashes: Slash Arc, Slash Cross, Claw Swipe, Thrust Pierce, Spin Slash
Impacts & explosions: Hit Spark, Explosion + Smoke, Smash Shockwave, Crit Burst
Elemental hits: Lightning Strike, Fire Burst, Ice Shatter, Poison Splash, Water Splash, Earth Spike
Projectiles: Fireball, Magic Orb, Ice Shard (each travel + impact)
Magic, buffs & defense: Heal Burst, Buff Aura, Debuff Curse, Shield, Charge Up
Teleport, portal & death: Smoke Poof, Teleport Beam, Portal, Soul Dissolve
Pickups & progression: Coin Spin, Pickup Sparkle, Level Up
ENGINE-READY FORMATS
Frame size: 64x64 px, transparent PNG with 1-bit alpha. Scale by whole numbers with nearest-neighbour filtering. Sheets are horizontal strips with no padding; frame count is in each file name. Works in Godot 4, Unity, GameMaker and any engine that plays sprite strips or frame sequences (Defold, Phaser, LöVE, Construct, MonoGame and others).
HOW IT'S MADE: PIXEL ART DRAWN BY CODE
Pixel art drawn by code, not by an image-generation model. The code was written with help from an AI coding assistant. Every pixel is drawn by deterministic code: particles, noise fields and lit shapes rendered into one 25-colour palette at 64x64. No third-party art went in, and there is no tracing. Each effect was designed and art-directed individually, then reviewed frame by frame at 4x zoom. A PROVENANCE.md in the download documents how each effect was built. The store text was written with AI help too; both are disclosed in the project settings.
FREE SAMPLER
Try 5 effects first: Slash Arc, Hit Spark, Explosion + Smoke, Lightning Strike and Fireball travel + impact, each in both colourways.
Also free from us: Zuri, a gothic pixel-art vampire character sampler (VN bust, 6 expressions, 32x32 sprites).
LICENSE
Use in free and commercial games and projects. Modify freely. No credit required (but appreciated).
Do not resell or redistribute the assets, edited or not. Do not include them in other asset packs or templates. Do not use them to train AI models. Full text: LICENSE.txt in the download.
The in-game screenshot shows a sample scene; sample scene, not included.



Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:






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